Find real English words of 2 to 15 letters by pattern and letters — for Wordle, Scrabble, Words With Friends and crosswords. Dictionary of 359,000+ words, built in. Free, no sign-up.
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Full word lists for the length selected at the top — currently 5-letter words. The number under each letter is how many words it has. Tap a letter to see its list.
Every 5-letter word list, by letter — the most searched lists on the site. Tap a letter to open its full list of words.
Each length has its own full word list. Tap a length to open every word of that length, then narrow it down with the pattern boxes and filters at the top.
Ready-made lists people ask for most — one tap opens the full list.
Ranked by letter coverage: how often a word's five different letters appear across all 15,921 five-letter words in the dictionary. Five different letters test the most likely letters in a single guess. Tap any word to see its full stats.
Tip: make your second guess with five letters you have not tried yet, so your first two guesses test ten different letters.
#1 AROSE — 41.6% coverage. Three vowels (A, O, E) plus R and S — the two hardest-working consonants in five-letter words. AROSE tests letters that appear in nearly half of all answers, which is why it tops the ranking: after AROSE, a typical puzzle has its shape already.
#2 ARISE — 41.4% coverage. Swaps AROSE's O for I, the sixth most common letter. Practically AROSE's twin; choose it if you like keeping O in reserve for guess two.
#3 RAISE — 41.4% coverage. The same five letters as ARISE in a different order — R and S bookend the word, and S at the end is the single most common final letter in the dictionary (3,148 words end in S).
#4 AISLE — 40.3% coverage. Three vowels again, with L replacing R — and in past Wordle answers L has appeared more often than S, N or C, so AISLE's letter set plays a little better in real games than its raw dictionary coverage suggests.
#5 ASTER — 40.3% coverage. A flower name hiding a perfect letter set: A, S, T, E, R. T is the gift here — it is common everywhere and sits comfortably in four of the five positions.
#6 RATES, #7 STARE, #8 TEARS — all 40.3% coverage. Three anagrams of the same five letters, tied exactly. RATES puts the plural S where S most often lives; STARE opens with ST, the most common blend in the dictionary, so its greens land in realistic places; TEARS opens with T, a top-four starting letter in past answers, and closes with the same ever-useful S. Since they are the same letters, pick the order whose color patterns you read best.
And the famous two: SLATE sits at #11 (39.2%) — a long-time community favorite that gives up R to buy L, with S first and E last, the two most common slot-fillers in the list. CRANE is only #32 by coverage (35.3%) — C and N are mid-table letters — yet it became the default opener of the Wordle community anyway, and familiarity has its own value: you learn the patterns your regular opener produces, and pattern recognition is a real skill. The classic four-vowel probe ADIEU (#33, 34.5%) works the opposite way: it settles the vowels completely in one guess and spends the rest of the game on consonants.
The honest conclusion: the entire top eight is separated by just 1.3 points of coverage — in practice, a few extra solved games per hundred. Pick a top-ten opener, learn what its color patterns usually mean, and spend your thinking on guesses two and three — that is where games are actually won. The full reasoning is in Letter frequency — the guide and How to win Wordle.
The Wordle Solver tab at the top works as a Wordle helper for today's puzzle: enter the green, yellow and gray letters from your guesses and it lists every answer that still fits, plus the best next guess. New to the game? Start with one of the best starting words above. The daily challenge below is this site's own word of the day — separate from the New York Times Wordle — with hints you reveal one at a time.
A fresh 5-letter challenge word is picked from our dictionary every day — our own daily game word, not the official Wordle answer. The hints are progressive — the first is gentle, the second clearer, the third strong — and the word itself stays hidden until you choose to reveal it. Spoiler-safe: nothing shows until you tap.
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Spoiler warning: hints first — the answer stays hidden until you tap Reveal. Do not scroll further if you are still playing.
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Compiled from published Wordle answer archives and cross-checked between two sources. Note: since February 2026 the game has started repeating a few very early answers, so a word being in this archive no longer fully rules it out.
Play right here: guess the 5-letter word in 6 tries. Green = right letter, right spot · yellow = in the word, wrong spot · gray = not in the word. The daily game uses the same challenge word as today's hints above (this site's own daily word); practice mode deals a fresh word every game. Guesses must be real dictionary words.
The New York Times Spelling Bee gives you 7 letters with one center letter. Words must be at least 4 letters, must use the center letter, and may reuse the other letters as often as they like. Enter your hive here — pangrams (words using all 7 letters) are marked, and every word shows its Bee points.
The New York Times Spelling Bee shows you seven letters arranged like a honeycomb — one in the center, six around it — and asks for every word you can build. The rules are short enough to memorize: words must be at least four letters, every word must use the center letter, and the other six letters may be used as often as you like — or not at all. There is no penalty for wrong guesses, so the game is purely about how thoroughly you can mine one small alphabet. The Spelling Bee solver above does the mining instantly; this guide is for playing it yourself.
Most players find the obvious words and stop at half the list. The rest are hiding in method, not vocabulary:
Stuck a few points from Genius? Enter the hive in the Spelling Bee solver — pangrams are marked, every word shows its points, and the list is grouped by length so you can spot the shape of what you missed without spoiling the whole hive at once.
Quordle is four Wordles solved with the same guesses. Fill in what each board has shown you — green letters in their boxes, yellow letters (in the word, position unknown) and gray letters — then solve all four boards together. Words that fit several boards are listed first, so one guess can work everywhere.
Quordle is Wordle multiplied by four: four different answers hide on four boards, every guess plays on all four boards at once, and you get nine guesses — not twenty-four — to solve them all. Each board colors its own tiles, so a single guess returns up to twenty colored letters. The game looks chaotic for the first two rows and then, if you played them well, suddenly becomes four small puzzles instead of one big one. The Quordle solver above untangles all four boards together; here is how to play it by hand.
With four answers in play, guessing at any single board early is a waste — the same guess could be interrogating all four. Strong players spend their first three guesses on pure letter coverage: three words with fifteen different letters between them, front-loaded with the common letters from the frequency guide. One reliable sequence is RAISE (R A I S E), COUNT (C O U N T) and GLYPH (G L Y P H) — after those three rows you have tested all five vowels and ten of the most useful consonants, and every board shows you a skeleton of itself.
After the sweep, rank the boards by how much they have revealed. The board with three greens is nearly done — finish it, because a solved board stops consuming your attention and its answer often shares letters with its neighbors. Leave the vaguest board for last: every guess you make elsewhere keeps feeding it free information. And watch the shared-guess effect the solver highlights — a word that fits two boards at once is worth more than a word that fits either alone.
Nine guesses for four boards means the real budget is about two solving guesses per board after the sweep. The classic loss is spending five guesses perfecting board one while board four still has three candidates and one row left. Before every guess from row five onward, ask: which board is closest to running out of rows? Play for that board. If two boards are tied, prefer the guess that is a live candidate on both — the solver's "fits 2+ boards" list is built for exactly this moment.
Daily or practice? Quordle's daily mode is one puzzle a day like Wordle; practice mode deals endless boards. The strategy is identical — sweep, solve the easiest first, protect the board with the least information — and the solver works for both: fill in each board's greens, yellows and grays separately and it returns shared guesses first.
One tap runs the pattern on the length selected at the top — currently 5-letter words. The counts update whenever you change the length.
Stuck with a rack of letters in Scrabble or Words With Friends? The Unscrambler is a full anagram solver: type your letters, use ? for a blank tile, and sort by score to find the highest-point word your letters can make. Every result shows its tile points, and tapping a word opens its letter-by-letter breakdown.
In Scrabble, a five-letter word is the working play: long enough to reach a premium square or hook onto two words at once, short enough that your rack offers one almost every turn. Points come from the tiles themselves, so this guide starts with the only table worth memorizing — what every letter is worth — then covers the five-letter plays that actually win games.
| Points | Letters | How many in the set |
|---|---|---|
| 1 pt | A · E · I · O · U · L · N · S · T · R | 68 of the 100 tiles |
| 2 pts | D · G | 7 tiles |
| 3 pts | B · C · M · P | 8 tiles |
| 4 pts | F · H · V · W · Y | 10 tiles |
| 5 pts | K | 1 tile |
| 8 pts | J · X | 2 tiles |
| 10 pts | Q · Z | 2 tiles |
| 0 pts | Blank (wild — becomes any letter) | 2 tiles |
The values are frequency turned upside down: the letters English uses most are worth the least. That is why the highest-scoring five-letter word in the language, JAZZY at 33 points, is built from the two rarest families — J and double Z — plus a humble A. FEZZY, FIZZY and FUZZY follow at 29. Words like these almost never appear by luck; they appear because a player kept a Z or J with a workable rack instead of panicking. Tap any word on this page to see its tile score and letter-by-letter breakdown, or open the Words With Friends finder for that game's different values.
Finding your play: type your rack into the Unscrambler, use ? for a blank, and sort by Highest Scrabble score — every word your letters can make, ranked by the points above.
Words With Friends plays by different rules than Scrabble: its own word list (built on the ENABLE lexicon, about 178,000 words) and its own tile values — J is worth 10 there, B, C, M and P are worth 4, V is 5, while H and Y drop to 3. Type your rack letters (? = blank tile) and get every play that is legal in Words With Friends, scored with real WWF points.
Words With Friends looks like Scrabble wearing a friendlier coat, but under the coat it is a different game: a different dictionary, different tile values, and a board whose premium squares sit in different places. If you play it with Scrabble instincts you will leave points on the table — especially the twenty-point swing hiding in the letter J. The Words With Friends finder above already scores with real WWF values; this guide explains where those values come from and how the strategy shifts.
Most letters match, but the differences are exactly where the money is. In Words With Friends J is worth 10 (not 8), B, C, M, P and F are worth 4 (not 3 or 4 as in Scrabble), V is 5 (not 4), G is 3, L and U are 2, while H and Y drop to 3. The full WWF scale: 1 pt — A E I O R S T; 2 pts — D L N U; 3 pts — G H Y; 4 pts — B C F M P W; 5 pts — K V; 8 pts — X; 10 pts — J Q Z. Every result in the finder above is scored on this scale, so a word sorted to the top there is genuinely the best WWF play, not the best Scrabble one.
Words With Friends plays by the ENABLE word list — about 178,000 words — which is close to, but not identical with, the tournament Scrabble lists. The practical differences show up at the edges: the complete set of legal 2-letter words here is 101 and 3-letter words 1,015, both listed in full in the cheat sheets. When a play is challenged, this list — not a Scrabble dictionary — is the referee, which is why the finder on this page searches the WWF list itself rather than borrowing Scrabble's.
Your move: type your rack into the Words With Friends finder (? for a blank) and the plays come back sorted by true WWF points — then check the board for the premium square that multiplies them.
Short words win tight boards. These are the complete 2-letter and 3-letter lists from the ENABLE word list — the same style of list Scrabble and Words With Friends play by. Learn the 2-letter words first; they are the highest-value memorization in word games.
Working out the numbers…
| Length | Words | Avg score | Double letters |
|---|
Type any word and get the words that rhyme with it — matched by ending sound and spelling, across every length. Made for poems, songs, raps and lyrics.
One tap deals a random word for Pictionary, charades and classroom games. "Everyday words" keeps it to words everyone knows; tap the word's stats for its points and breakdown.
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A 5-letter word is any English word made of exactly five letters — APPLE, CRANE, WATER, LIGHT and HOUSE are everyday examples. This dictionary holds 15,921 of them, from common words like TABLE to rare ones like XYLYL. Five is the most searched word length by far, because the daily Wordle puzzle is always a 5-letter word, and Scrabble, Words With Friends and crosswords constantly call for words that fit a five-letter space.
The most common letters in 5-letter words are E, A, R, O and I, which is why strong Wordle openers pack several of them into one guess. Tap any example to see its full stats:
Five letters is long enough to be interesting and short enough to hold in your head, which is why so many games are built around it. Wordle's whole design rests on it: six guesses at five letters gives you thirty letter-tests per puzzle — enough to solve almost any word, but few enough that a careless guess can still cost you the game. Scrabble and Words With Friends racks constantly produce five-letter plays, because five tiles is the sweet spot between what your rack holds and what the board offers. Crossword constructors love the length too: five-letter entries are the bricks that hold a grid together, linking the long answers that cross them.
Most five-letter words follow a simple recipe: two vowels and three consonants. In this dictionary, 9,666 of the 15,921 words have exactly two vowels, 4,073 have just one, and 2,074 have three. A smaller, trickier group breaks the recipe entirely — 2,082 words contain a double letter (APPLE, EERIE, SASSY), 54 contain no A, E, I, O or U at all and let Y do the vowel's work (CRYPT, GLYPH, GYPSY, LYMPH), and 41 read the same backwards (CIVIC, KAYAK, LEVEL, MADAM, RADAR). Those unusual shapes matter in games: they are exactly the words players forget to guess.
The fifteen-odd thousand words are not fifteen thousand separate ideas. Many are families built from a shorter root: plurals add S (nearly one in five five-letter words ends in S), past tenses add ED (422 words), adjectives and jobs add ER (523 words), and adverbs add LY (185 words). The rest come from everywhere English borrows — French (ADIEU, CAFÉS without the accent), Italian, Japanese, trade names that became ordinary words, and old spellings that never quite died. That is why the full dictionary list always contains a few words you have never seen: a word finder keeps everything that is legal in word games, not just everything that is common in conversation. The Common words only filter at the top hides the rarities when you only want everyday vocabulary.
Every five-letter word on this site is one tap away. Use the 5-letter words A–Z lists to browse by starting letter, ending letter or any letter inside, the common patterns to pull out shapes like double letters and ED endings, or the Word Finder at the top to combine a pattern with letters the word must and must not contain. Tap any word anywhere on the page to see its tile score, vowel count, double letters and word type.
Wordle gives you six guesses at one hidden five-letter word, and colors every letter you try: green for the right letter in the right place, yellow for a letter that is in the word but somewhere else, and gray for a letter that is not in the word at all. That is the whole game — everything else is how well you manage the information each guess hands back to you. This guide explains how the word lists behind the game work, what makes a guess strong, and how the tools on this page fit into a daily solve. For pure tactics, read How to win Wordle next.
Wordle quietly runs on two different lists. The answer list is short — everyday words an editor judges fair for a daily puzzle, a couple of thousand of them. The guess list is much bigger: any real five-letter word the game accepts, including plurals, past tenses and spellings you would never use in a sentence. Your guesses may come from either list, but the answer only ever comes from the short one. That is why the Wordle Solver on this page ranks everyday words first: a possible answer is almost always a word people actually say.
The two lists leave fingerprints you can use. The letter S fills 5,871 of the 15,921 dictionary words, mostly plural endings — yet across the 1,961 published answers in our archive, S is only the eighth most common letter, because Wordle answers rarely end in a plural S. The most common letters in real answers are E, A, R, O, T, L, I and S, and nearly one answer in seven contains a double letter, so a solve that assumes "no repeats" will eventually burn you.
A good guess is not the word you hope is right — it is the word that eliminates the most possibilities. Early on, that means testing five different, common letters. Later, it means testing the letters that separate the few answers still standing. A guess that can be wrong in a useful way beats a guess that can only be right: if three answers remain and they differ in one letter position, guessing one of them wins one time in three, while a fresh word testing all three differing letters finds the answer every time. The solver's Best next guesses list is built on exactly this idea — it shows the average number of answers each guess leaves behind.
Stuck mid-game? Enter your greens, yellows and grays in the Wordle Solver tab at the top — it lists every answer that still fits, ranked with everyday words first, plus the guesses that narrow the field fastest.
Most Wordle losses are not vocabulary failures — they are information failures. Players guess words they like instead of words that teach them something, then run out of rows while three answers are still possible. The strategy below is the one strong solvers actually use: buy information early, spend it late, and never let a word family trap eat your last guesses.
Open with a high-coverage word like AROSE or SLATE, then follow with a second word built from five letters you have not touched. Two sweeps test ten different letters — including all five vowels if you plan the pair well — and by the end of guess two you usually know two to four of the answer's letters and have ruled out six that are not in it. The one exception: if guess one comes back with three or more greens, stop sweeping and solve — the position information is worth more than fresh letters.
Gray means "no more of this letter than the greens and yellows already shown" — not always "none." If you guess EERIE and the first E turns green while the others stay gray, the answer has exactly one E. Forgetting this is the most common way players talk themselves out of the right word. When you enter clues in the Wordle Solver, it applies this counting rule for you.
Some patterns hide a crowd: _IGHT alone has thirteen five-letter words (EIGHT, FIGHT, LIGHT, MIGHT, NIGHT, RIGHT, SIGHT, TIGHT and rarer ones), and _ATCH and _OUND are nearly as crowded. If your colors reveal one of these frames with three or more possible first letters and you have guesses to spare, do not guess family members one at a time. Play a word that tests several of the candidate letters at once — from FILM you test F, L and M in a single row — then the next guess is forced and correct.
Hard mode forces every guess to reuse your green and yellow letters. It feels pure, and it does stop wasteful guesses — but it also locks you inside traps: in hard mode the _IGHT family must be climbed one guess at a time. If you play hard mode, protect yourself with an opener whose letters rarely form a giant family, and think twice before a second guess that creates one.
With two guesses left and two possible answers, guess either — it is a coin flip, and no cleverer play exists. With two guesses left and three answers, the tester word wins: guess a word containing the letters that differ, and the colors will name the answer for your final row. Counting remaining answers honestly — instead of hoping — is the whole endgame. The solver's "≈ left" figure next to each suggested guess is that count, averaged over every answer still possible.
The short version: sweep letters for two guesses, obey every color including the double-letter rule, break families with a tester word, and count your remaining answers before you spend your last rows. Do those four things and six guesses is almost always enough.
The Wordle Solver at the top of this page turns the colors from your guesses into the short list of answers that can still be right. It takes under a minute, and most of that minute is copying colors carefully. Here is exactly what each color means, how to enter it, and how to read what comes back.
Two lists come back. Possible answers is everything still consistent with your colors, everyday words first — the answer is in there. Best next guesses ranks the smartest next plays by the average number of answers each one leaves (the "≈" figure — lower is better), and marks guesses that could also win on the spot. Early in a game the best guess is usually a fresh letter sweep; late in a game it converges on the answers themselves. Tick Hard mode if you play with hard mode on — suggestions will then reuse every hint you have revealed, the way the game forces you to.
Nine times out of ten, a missing answer means a color was copied wrong — most often a yellow entered without its "not this position," or a gray letter that was actually part of a double. Re-check the guess where a letter appears twice; that is where solvers and players both slip. If the count is right and a word is still missing, it may be a word Wordle accepts as a guess but this dictionary files as too rare — the solver searches all 15,921 five-letter words, so this is uncommon.
Unscrambling is the skill underneath every rack game: given a handful of letters, find the words hiding inside them. The Unscrambler at the top does it instantly, but learning to see anagrams yourself makes you faster in real games — and the method below is the same one the tool effectively uses, slowed down into steps a person can follow.
A blank (the ? in the unscrambler) is not a wild guess — it is the letter your rack is missing. Ask which single letter would unlock the most: usually a vowel if you have none, an S to pluralize, or the E that completes a common ending. In Scrabble a blank is worth keeping for a bingo; in a quick game it is worth spending on the highest-scoring word it completes.
Some letter sets anagram so often that regulars learn them whole: AEINRST-style racks (the "stainer" family) produce RETAINS, NASTIER, ANESTRI and more; TAERS gives five clean five-letter words; and the vowel-heavy set AEIOU almost always hides a shorter word than you expect. The fastest way to build the instinct is volume: solve with the tool, then look at what it found and notice the ending or pair you walked past.
Words are not random strings — they fall into shapes, and knowing the shapes tells you where to look next in Wordle, what to expect on a Scrabble board, and why some guesses fail again and again. Every count below comes from this site's own dictionary of 15,921 five-letter words, and every shape is one tap away in the Common patterns section.
About one word in eight repeats a letter side by side. The repeat champions are EE (339 words, like EERIE and SLEEP), OO (336 — FLOOD, MOOSE), LL (254 — ALLEY, HELLO) and SS (156 — SASSY, GLOSS). Doubles cluster in the middle of the word, which is why they ambush Wordle players: a guess with five different letters can never turn a double green, and an answer with a double is invisible to "different letters only" thinking until late. Nearly one published Wordle answer in seven has contained one.
Endings are English's building blocks, and the counts show their pecking order: ER ends 523 words (jobs, tools and comparisons — BAKER, WIDER), ED ends 422 (past tenses), AL 237, LY 185 (adverbs — SADLY, LOWLY) and LE 179 (TABLE, APPLE, UNCLE). The LE ending is the quiet one: it sounds like a single syllable, so players under-guess it, yet it closes nearly two hundred words — and it is the reason so many five-letter words end in a consonant plus E. If your Wordle board shows a late E with nothing before it, think LE before you think of another vowel.
Two consonants can share the start of a word, and a handful of pairs do most of the work: ST opens 215 words (STARE, STONE), CH 190, SH 182 (SHAPE, SHEEP), SP 153, BR 137, TR 128, CR 124 (CRANE, CRISP) and FL 118. S is the great beginner overall — 1,813 words, more than any other letter, start with it. Knowing the blend list turns a yellow S or T into a short list of candidate frames instead of a fog.
Only 54 five-letter words contain no A, E, I, O or U at all. In almost all of them Y works as the vowel: CRYPT, GLYPH, GYPSY, LYMPH, HYMNS, TRYST, DRYLY, FLYBY. A hard core of eight words (like CRWTH, an old Welsh harp) has no vowel letter of any kind. These words are Scrabble gold and Wordle poison — nobody guesses them until everything else is eliminated, which is exactly why the pattern list keeps them one tap away.
Just 41 five-letter words read the same both ways: CIVIC, KAYAK, LEVEL, MADAM, RADAR, REFER, TENET, SOLOS, MINIM among them. A five-letter palindrome is fully determined by its first three letters, which makes them the most pattern-recognizable words in the language — if positions 1 and 5 ever match and 2 and 4 look like a pair, test the palindrome before anything else. The full list, and every other shape in this article, lives under Common patterns.
Every word-game decision — a Wordle opener, a hangman call, a Scrabble rack you choose to keep or dump — is quietly a bet on letter frequency. But frequency depends on where you count. The famous order from general English text (E T A O I N S H R…) describes books and newspapers. Five-letter dictionary words have their own order, and it is the one that matters for word games.
Counting every letter slot in all 15,921 five-letter words, the ranking is:
A 10.5% · E 9.8% · S 8.2% · O 6.6% · R 6.5% · I 6.4% · L 5.3% · T 5.3% · N 5.1% · U 4.2% · then D, C, Y, M, P, H, B, G, K, F, W, V — and at the far end Z 0.6%, J 0.5%, X 0.5%, Q 0.2%.
Two surprises hide in that list. A beats E, because five-letter words are packed with A's in the second position (position two is A in 2,871 words — more than any other letter in any other slot) and because plural-and-past-tense machinery favors A-containing roots. And S rides high on plurals: plenty of S words exist, but Wordle's answer list trims most plural S endings away, so in actual answers S drops to eighth. Frequency in the dictionary and frequency in the answer list are cousins, not twins. The live charts for the whole 2-to-15-letter dictionary are in Word statistics.
The numbers below are not trivia copied from a list — every one of them is counted from the same 359,039-word dictionary that powers the tools on this page, so you can check any of them with the finder above. The live tables (letter frequency across all lengths, highest scorers by length) live in Word statistics; these are the stories behind the numbers.
Want to check a fact? Tap any word in any list to open its stat card — tile score, letter-by-letter points, vowels, double letters, palindrome check and word type are all computed on the spot.
With the Word Finder: 1. Pick the word length at the top. 2. Type the starting letter into the first pattern box — every result now starts with it. Add a second box for a two-letter start like ST or CR, or a third for openings like STR or SCH. 3. Press Find Words.
With the browse lists: open Browse words by letter → Starting with and tap the letter — the full list opens above, with the count under each letter so you can see how rich a starting letter is before you commit (S starts 1,813 five-letter words; Q starts just a handful).
When to use it: a crossword clue with a known first letter, a Wordle board where position 1 just turned green, or hunting an opening blend — see the blend counts in Common 5-letter word patterns.
With the Word Finder: 1. Pick the word length. 2. Type the ending letter into the last pattern box — or fill the last two or three boxes for endings like ED, ER, LY, LE, ING or EST. 3. Press Find Words. The pattern boxes are positional, so S in the last box and nothing else gives you every word of that length ending in S.
With the browse lists: Browse words by letter → Ending with has a one-tap list per final letter, and the Common patterns section has ready-made lists for the endings ED, ER, LY, LE, ING, EST and ION at whatever length is selected.
When to use it: endings are the most predictable part of English — ER closes 523 five-letter words, ED closes 422 — so a known ending shrinks a search faster than any other single clue. Rhyme hunting works the same way: the Rhyming words finder is an ending search tuned by sound.
With "Must contain": 1. Pick the word length. 2. Type the inside letters into "Must contain these letters" — position does not matter, so AR finds words with A and R anywhere inside, together or apart. 3. Type a letter twice if the word must contain it twice (EE finds only words with two E's). Combine with the pattern boxes to pin the letters you know exactly and float the ones you don't.
With the browse lists: Browse words by letter → Containing lists every word containing a single letter — the fastest way to pull all words with a Q, Z, X or J for Scrabble and Words With Friends.
When to use it: Wordle yellows are exactly this search — a letter that is in the word but whose home you have not found. It is also the right tool for "words with a K in them" style homework and game questions.
With the In Order tab: 1. Open the In Order tab. 2. Type two or more letters in the order they appear, like AE for A somewhere before E. The letters do not need to touch — AE matches APPLE (A…E with letters between), ALERT and WATER. 3. Results follow the length selected at the top, so set the length first. 4. Tick "Exact sequence" if the letters must also sit side by side as one block — AE then finds only words containing the pair "ae" together.
When to use it: crosswords and cryptic-style clues where you know the skeleton of a word (a vowel early, a T late) but not the gaps; Wordle endgames where two yellows give you an order but no positions; and spelling patterns, like finding every word where R follows A with exactly the consonants you have left. It is the one search the pattern boxes cannot do, because the boxes fix positions and this fixes only sequence.
With the pattern boxes: 1. In the Word Finder or Crossword Solver, type each letter you know into its exact box and leave the rest blank — S in box 1 and E in box 5 finds every S _ _ _ E word of the selected length. 2. Paste works too: paste a whole word into the boxes and its letters spread across them. 3. Combine with "Must contain" for floating letters and "Only use these letters" to restrict the whole word to a letter set, and the three together can reproduce almost any clue a game can give you.
When to use it: this is the crossword search — a grid gives you positions, not hints. It is also the green-letter half of a Wordle solve: greens are fixed positions, which is why the Wordle Solver gives them their own green boxes.
With "Must NOT contain": 1. Pick the word length. 2. Type the letters to ban into "Must NOT contain" — every word containing them disappears, at any position. 3. Letters you fixed in the pattern boxes or in "Must contain" are protected, so excluding a letter never removes a word you pinned it in — you can safely ban the whole alphabet except your known letters and still get sensible results.
When to use it: negative information is half of every word game. Wordle's gray row is an exclusion list (the Wordle Solver's gray box does the same job with double-letter counting built in), Scrabble rack management is excluding the letters you cannot play, and "words with no E" style challenges are a single exclusion away. Excluding the five vowels is also the quickest way to surface the no-vowel oddities like CRYPT and GLYPH.
359,039 English words, from 2 to 15 letters — including 15,921 five-letter words, 53,402 nine-letter words and 8,846 fifteen-letter words. Every search on this page runs against that full built-in list, so results appear instantly with no loading.
Words with five different, very common letters — they test the most likely letters in one guess. By letter coverage across the whole five-letter dictionary, the strongest openers are AROSE, ARISE, RAISE, AISLE and ASTER, with STARE, SLATE and classics like CRANE, TRACE and ADIEU close behind. See the full ranked list in the Best Wordle starting words section above. A good second guess uses five brand-new letters.
Three ways. In the Word Finder, type a letter into the first pattern box to fix the starting letter, the last box for the ending letter, and use "Must contain these letters" for letters anywhere inside. For full lists, the Browse words by letter section has starting-with, ending-with and containing lists for every letter A–Z at every length from 2 to 15. And the Letters in order mode (the "In Order" tab) finds words where letters appear in a set order, like A before E.
Green — the letter is in the word and in the right position. Yellow — the letter is in the word, but in a different position. Gray — the letter is not in the word at all. In the Wordle Solver tab, enter your green letters in their boxes, each yellow letter with the position it is not in, and all gray letters in the gray box; the list shrinks to the words that still fit.
Open the Unscramble tab, type the letters on your rack (use ? for a blank tile), set the minimum word length, and tap Unscramble. You get every word those letters can make, grouped by length, longest first — or sort by Scrabble score to find the highest-point play.
It finds words where your letters appear in that sequence, but not necessarily next to each other. Typing AE finds every word where A comes somewhere before E — APPLE, ALERT, WATER and thousands more. Handy for crosswords and word games where you know the order of two or three letters but not their exact positions.
Points use standard Scrabble tile values: common letters like E, A and I are worth 1, rare ones like Q and Z are worth 10. Tap any word in the results to open its stat card — total tile score, the points for each letter, vowel and consonant counts, double letters, whether it is a palindrome, and a one-tap copy button.
It depends on the game and the company. In a friendly Scrabble or Words With Friends match, house rules rule — many casual games allow a quick rack check, and tournament games never do. For Wordle, most players consider a hint after a genuine attempt fair play, and the solver here is built for that: it narrows from your own colors rather than handing you the answer. For learning, solvers are honestly one of the fastest teachers — solve with help, look at what you missed, and the patterns (endings, blends, double letters) start appearing to you unaided. The articles in How-to guides and How to win Wordle are written to make you need the solver less, not more.
Because Wordle keeps two lists: a short answer list of everyday words, and a much longer guess list of every legal five-letter word, plurals and rarities included. Guesses may come from either list; answers only from the short one. That is why this site's solver ranks everyday words first, and why S — the most common letter in the full dictionary — appears in answers less often than its dictionary rank suggests: most of its bulk is plural S endings, and Wordle answers rarely end in a plural S. The full explanation is in 5-letter words for Wordle — the complete guide.
For every candidate guess, the solver plays it against every answer still possible and sorts the answers into groups by the color pattern they would produce. A great guess splits the answers into many small groups; a weak one leaves a big group untouched. The "≈" number is the average number of answers left after that guess — lower is better, and a guess marked "can win" is itself a possible answer. It is the same splitting logic described in How to win Wordle, computed exactly.
Because of doubles. Gray means "no more copies of this letter than the green and yellow ones in the same guess" — not always "zero copies." If your guess shows one green E and one gray E, the answer contains exactly one E, so it stays on the list. Both the Wordle solver and the Quordle solver apply this counting rule automatically; see How to use the Wordle solver for the worked explanation.
Two different things share the name. In the Spelling Bee, a pangram is a word that uses all seven hive letters at least once — it earns a 7-point bonus, and the Spelling Bee solver marks each one. In general English, a pangram is a sentence that uses every letter of the alphabet, like "The quick brown fox jumps over the lazy dog." Spelling Bee players hunt the first kind daily; the ranks and scoring are explained in the Spelling Bee guide.
A 4-letter word scores 1 point; any longer word scores 1 point per letter; a pangram adds a 7-point bonus. Every word must include the center letter and be at least four letters long, and letters may repeat freely. Ranks rise with your share of the day's possible points, up to Genius — and every word found means Queen Bee.
JAZZY — 33 points from tiles alone: J(8) + A(1) + Z(10) + Z(10) + Y(4), before any letter or word bonuses on the board. FEZZY, FIZZY, FUZZY and WHIZZ follow at 29. The full tile-value table and the plays that win games are in the Scrabble guide, and the highest scorers at every length are computed live in Word statistics.
Yes — it is one of the most useful things to know. The five-letter dictionary alone holds 16 Q-without-U words, including QATAR, FAQIR, QANAT and QAIDS, and the shorter lists add QAT, QIS and Qaid-family words at other lengths. Search the letter Q in 5-letter words A–Z → Containing to see them all, and never treat a Q as a dead tile again.
By total letter slots across all 15,921 five-letter words: A (10.5%), E (9.8%), S (8.2%), O (6.6%), R (6.5%) and I (6.4%), then L, T, N and U. A beats E inside five-letter words — the opposite of English text generally — because of how many words carry A in the second position. Position-by-position breakdowns and how to use them in Wordle, Scrabble and hangman are in the letter frequency guide.
Yes, but use the right tool: Words With Friends has its own word list (ENABLE, about 178,000 words) and its own tile values — J is worth 10 there, and there is no 50-point bingo bonus. The Words With Friends finder searches that list and scores with those values, while the Unscrambler and word stat cards use Scrabble values. The differences are spelled out in the Words With Friends guide.
The list this site uses holds 101 two-letter words and 1,015 three-letter words — all shown in the cheat sheets. They matter out of all proportion to their size: in Scrabble and Words With Friends they are the glue of parallel plays and hooks, and memorizing the 101 is the single highest-value study a new player can do, because every one of them comes up in real games constantly.
Quordle hides four answers at once and gives you nine guesses that play on all four boards simultaneously. The winning approach changes completely: open with three guesses that sweep fifteen different letters, solve the most-revealed board first, and protect whichever board has the least information. The Quordle solver handles all four boards together, and the full method is in the Quordle guide.
Pick a length from 2 to 15, fill in any letters you know in their exact spots, then add letters the word must or must not contain. Great for crosswords and word games.
Copy the colors from your Wordle guesses: green letters in their boxes, yellow letters with the position they are not in, and gray letters that are out. The list shrinks to the words that still fit.
Type the letters on your rack and get every word they can make, longest first, with Scrabble points. Use ? for a blank tile in Scrabble or Words With Friends.
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